Maps are arenas the player enters when beginning a mission or entering the Arena itself. When a player selects a mission, the image of the map is always displayed. When spawning in that particular map, the system will randomly generate the barriers and and closed doors, thus forming a playable area inside the maps.



  • All maps have some glitched walls; If you motion your weapon towards a wall, it will move through the wall.
  • Maps have richer detail when played on the NVIDIA Tegra 3 version. Note photo above.